in the creative world, nbt signs just dont work
they can be really helpful for copy and pasting signs, or putting openable links on signs
generally i know why they are disabled, but i think if you just made it so that if "action":"run_command"
was in a nbt/component, it would erase the NBT, i think that's pretty easy to do seeing similar things are already done
oh and also, smaller thing but if this could be done with books as well instead of just disabling books with clickevents as it seems to, that would be awesome as well
fixing signs (creative)
fixing signs (creative)
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Re: fixing signs (creative)
this is literally the best thing i ever heard
Joined Cubeville Aug 02, 2020
digital artist and music artist
in game username: ne0nX_
digital artist and music artist
in game username: ne0nX_