My Big, Industrial plan in CV7.....

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Lime
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My Big, Industrial plan in CV7.....

Post by Lime »

Some of you may know that I have large plans for CV7 - Not just FL.II but some important base plans. I thought I would share this with yall to get some opinions, etc etc :p.

My main goal above all for next map is to be self-sufficient - to limit the time I spend going to shops, to be more exact. I want to be able to have a large industrial setup with automatic farms, generators, etc. How do I plan to have this mega-base-project? Well obviously the rules state 150 hoppers per base - so 2 things - I want to make good use of water streams for transport - Also every farm will be 50 blocks apart, in a grid formation. Overall I'm looking to have 10-20 different farms in this grid, all obviously a nice distance apart (might even be 100 apart) to be able to not cause too much lag on the server. I also plan to not really have a main house-base. I plan to mainly have a storage system somewhere within this industrial grid.
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FrankTheTank_9
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Re: My Big, Industrial plan in CV7.....

Post by FrankTheTank_9 »

It'll certainly be easier in CV7 because of bubble elevators from 1.13.

I kind of feel the same way, too.

whenever I need something, I usually just buy it from Wally's (he has everything).

I might try to buy less from shops as well. :)
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