Some of you may know that I have large plans for CV7 - Not just FL.II but some important base plans. I thought I would share this with yall to get some opinions, etc etc :p.
My main goal above all for next map is to be self-sufficient - to limit the time I spend going to shops, to be more exact. I want to be able to have a large industrial setup with automatic farms, generators, etc. How do I plan to have this mega-base-project? Well obviously the rules state 150 hoppers per base - so 2 things - I want to make good use of water streams for transport - Also every farm will be 50 blocks apart, in a grid formation. Overall I'm looking to have 10-20 different farms in this grid, all obviously a nice distance apart (might even be 100 apart) to be able to not cause too much lag on the server. I also plan to not really have a main house-base. I plan to mainly have a storage system somewhere within this industrial grid.
My Big, Industrial plan in CV7.....
- FrankTheTank_9
- Posts: 205
- Joined: Sun Apr 19, 2020 8:26 pm
- Location: Unknown
Re: My Big, Industrial plan in CV7.....
It'll certainly be easier in CV7 because of bubble elevators from 1.13.
I kind of feel the same way, too.
whenever I need something, I usually just buy it from Wally's (he has everything).
I might try to buy less from shops as well.
I kind of feel the same way, too.
whenever I need something, I usually just buy it from Wally's (he has everything).
I might try to buy less from shops as well.
Insert stupid Dad Joke Here:
